Search found 4 matches
- Tue May 14, 2013 4:38 pm
- Forum: Circuit Talk
- Topic: Game 4 in line / CPU
- Replies: 6
- Views: 11962
Re: Game 4 in line / CPU
I do not know if it makes sense to give this project, I abandoned long ago because he behaved erratically at times, and I suspect that is why the number of components (38490). Works well after component failure, I put a probe and then works fine and other component failure, is random failing compone...
- Tue May 14, 2013 10:57 am
- Forum: Circuit Talk
- Topic: Game 4 in line / CPU
- Replies: 6
- Views: 11962
Re: Game 4 in line / CPU
Thanks for responding, my English is very bad, maybe that's why the problem was not understood. When a circuit has more than 10000 components (in my case were more than 23,000 components), I see strange things like the following: http://www.mksoftware.com.ar/logiccircuit/ilogico.png the error might ...
- Mon May 13, 2013 3:55 pm
- Forum: Circuit Talk
- Topic: Game 4 in line / CPU
- Replies: 6
- Views: 11962
Re: Game 4 in line / CPU
Good afternoon, I optimized some components actually, now I have less than 10,000 components and works ok, only I have problems at initialization. optimized file attachment Greetings. ------------------- Buenas tarde, efectivamente optimicé algunos componentes, ahora tengo menos de 10000 componentes...
- Mon May 13, 2013 6:54 am
- Forum: Circuit Talk
- Topic: Game 4 in line / CPU
- Replies: 6
- Views: 11962
Game 4 in line / CPU
Google translator: Excuse my brief english. First I would like to congratulate and thank the program, this is excellent. I'm developing this game, the system might fluctuate, or has an erratic behavior when exceeding 10000 components? Since I check the components one by one and work correctly, then ...